Anti-War Game: Starting from Normandy Campaign Chapter 291

At this time, he was still just a small Company Commander.

His uniform was covered in mud and bloodstains, a bandage tied around his left arm, and fresh blood seeping from his right leg. He organized the remaining dozens to counter-attack the enemy’s assault.

The images kept switching.

He led dozens of men to repel seven attacks from the enemy.

Watching the image of the French soldiers, fearless, and De Gaulle, even after fainting from excessive bleeding, got up and charged back into battle.

It refreshed the Blue Star players’ understanding.

Is this really France?

The France that surrendered after 39 days of being overrun by the Empire during ’World War II’?

What exactly happened?

How could France, so fierce during World War I, falter so much in World War II?

If only the French soldiers in World War II had the same valor and courage as in World War I, they wouldn’t have been defeated by the Empire in just 39 days, right?

The Blue Star players couldn’t help but become curious.

But they could only wait for the game’s release to uncover the answer.

The scenes continued to flow.

Each battle was extreme, each fall was followed by an immediate rise and charge.

It’s hard to imagine such a French force.

Why did they fall to such a state later on? But the scene quickly ended.

De Gaulle’s company, facing the Empire’s attack, ran out of ammunition, and during the brutal hand-to-hand combat, he was stabbed several times without knowing.

When the scene lit up again, it was already a prisoner-of-war camp.

Unwilling to give up, De Gaulle did not relent, escaping again and again until he infuriated the camp’s warden.

De Gaulle was confined to a cell less than 9 square meters.

Watching the time flow on the screen, the Blue Star players gasped.

They could barely manage to stay in a Virtual Body Sensing Pod with nutritional supply and play games for 24 months.

De Gaulle managed 24 months in a cell less than 9 square meters and didn’t go insane?

Although there was bread and water daily, the limited selection of books viewed over and over for 24 months seemed too intense.

This doubt flashed through the Blue Star players’ minds.

The scene provided an answer.

After 24 months, De Gaulle walked out of the cell with a cane, his expression was calm enough to surprise the guarding soldiers.

Perhaps only with such spirit and will could he, in a nation that surrendered, cross the ocean alone and continue to declare war against the Empire.

The significant figures who stirred the whirlwind during World War II.

In the World War I CG, some were down and out, some were glorious....

Contrasted with their peak moments in World War II and the Cold War Clouds, these figures formed sharp contrasting images.

Making the Blue Star netizens remember the words learned from the [Huaxia] series games.

’The heroes of the world, how numerous they are.’

Who could have imagined that the shy, reticent youth would become the Imperial Leader.

Who could have imagined that the exiled youth in the bitter cold would become the leader of the Soviet Union.

Who could have imagined that the Captain Company Commander imprisoned in a POW camp for 24 months would become the last backbone of France.

Who could have imagined that the US Congressman, so unlimited in his early life....

Who could have imagined that from a small mountain village in the [Republic], would come out....

The beginnings and ends of these individuals in the scenes.

Were unexpected for anyone.

But it is precisely such unexpectedness that instills the Blue Star players with a desire to explore.

To play the sequel [Cold War Clouds] to experience the peak of the Great Power Struggle.

Or to play "World War I: Twilight of the Empire" and interact with them in their youthful years.

Whichever it is, it holds strong appeal to Blue Star players.

With the end of the CG playback.

Zhao Ming’s projection introduced:

"The above is the CG content for the [World War I Series]."

"I believe players can generally feel that our [World War I Series] focuses on experiencing the plot."

"So based on different choices, you can become friends, rivals, or enemies with those figures. You can challenge yourself."

"The overall mode is a standalone [Immersive Plot] mode, so there’s no need to worry about any uncontrollable situations."

"Because if it becomes uncontrollable, the game will restart."

"For example, if during the Empire Leader’s youthful period, curled up under a bridge, you went up and stabbed him...."

The Blue Star players below couldn’t help but laugh.

Zhao Ming’s projection shrugged, spreading his hands with a helpless expression and said:

"It will definitely restart."

"So try to participate as an observer or a friend."

"I believe while observing the growth of these ’Earth’ notable figures, players will also learn a lot."

"Anyway, those war zealots can’t fool you guys anymore."

"Debating war and intrigue?"

"Are you sure those guys can be as formidable as the ’notable figures’ in the CG we just watched?"

It once again caused the Blue Star players below to burst into laughter. Indeed.

Earth’s wars, intrigues, and the division of interests are centuries ahead of Blue Star, and the war zealots endlessly promoting war are seen by them like child’s play.

The speeches of the Imperial Leader in the game’s plot far surpass the ramblings of those zealots.

Anyone who has played "World War II: Empire’s Rise" would find the rhetoric of those zealots utterly childish.

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