Girl Hero: Revenge on Goblins! Chapter 72

"About an hour to go, ladies, you can take a rest."

Hearing this, the Hero unfolded the letter given by her grandfather before departing and read it carefully.

The little girl also closed her eyes, recalling the knowledge about the Professional Guilds.

"Grow stronger, then kill all the Goblins!"

"After that, play with Sister Hero!"

With these thoughts in mind, under the quick footsteps of the Chocobo, their town grew closer...

[Which guild should we visit first?]

5. Warlock Association

8. Life Profession Alliance

9. Miss... can I take up a bit of your time... I want to talk to you about... (?)

10. Critical Success/Extreme Failure

[Letter from Grandpa handed to Hero before departure]

Even though your little friend is reliable, you shouldn't leave everything to others.

I wrote down the features of these Professional Guilds, remember to read it on the road.

[Professional Introduction from Grandpa]

"Inches Away" Strength, Required Attributes: Constitution 20, Strength 20

Damage resistance, destructive power, the poles of guarding and destruction, dominate all that is near.

Pursue greatness within the boundaries of oneself and what's inches away.

"Far-reaching" Strength, Required Attributes: Strength 20, Agility 20

Attacks across distances, speed that creates distance, accuracy that ignores distance, destroy enemies before they get close.

Pursue the strength that is distant and unapproachable.

"Agility" Strength, Required Attributes: Agility 20, Perception 20

Exquisite skills, nimble dodges, hide oneself, lure the enemy, manipulate tools, swimmingly dive into danger.

Pursue the strength of utilizing everything.

"Wisdom" Strength, Required Attributes: Intelligence 20, Perception 20

Wisdom is life's most precious wealth, and spells, the most brilliant gemstone on the crown of intellect, can solve all issues.

Pursue the strength of reason and knowledge.

Warlock Association's evaluation: A bunch of future addicts disguised as bookworms.

[Warlock Association]

"Inner" Strength, Required Attributes: Charm 30, Perception 20

Life embodies everything in the world, lineage, matter, soul, in the distant past, we were also stars and deities.

Pursue the strength of uncovering oneself.

Mage Association's evaluation: A bunch of problem gamblers.

"Spirit" Strength, Required Attributes: Perception 20, Constitution 20, Additional Requirement: Faith

Steadfast spirit, firm faith, uphold virtues, eradicate evil, pray for light, dispel darkness.

Pursue not one's own strength.

Grandpa: Above are the Six Major Professional Guilds of our Kingdom,

They are the basics of combat professions, and the other life sub-professions, you can learn about later.

Although the direction of training for each of the Six Guilds is different, apart from some friction between the Mage Association and the Warlock Association, exchanges between the guilds are relatively close. When professionals reach the requirement for reincarnation to the next level, they often go to other guilds for further studies.

For example, for a Priest from the Church to reincarnate as a Holy Knight, they must train at the Warrior Guild; to reincarnate as a Cleric, they must study at the Mage Association; to reincarnate as a Heretic Inquisitor... although they generally don't disclose it, both the Thief Guild and the Warlock Association are happy to assist with teaching.

Similarly, warriors reincarnating as Magic Swordsmen and shooters reincarnating as Magic Archers also cannot progress without the help of the Mage Association.

Conversely, the same principle applies, the Mage's legendary technique "Ultra-Visual-Range Magic-Aided Strike" must be researched at the Shooter Guild; and like your father, Battle Mages spend a considerable amount of time studying at the Warrior Guild and Thief Guild.

The Warlock Association is relatively independent, but Warlocks often awaken abilities unpredictably, and they themselves know not the origin, only the fact.

Therefore, it is not surprising for Warlocks to go to any guild for further research, and sometimes they need help from the Mage Association.

The Mage Association is not without the need for Warlock's help either, as occasionally the abilities developed by Warlocks are indeed quite miraculous.

Though the two may not always get along, it is ultimately just a matter of attitude.

So, the starting profession doesn't determine everything, especially as you are an Innate Sorcerer,

Choose the profession you enjoy, Grandpa will support you no matter what it is.

But remember, to compare the options, make detailed observations, and be wary of the mentors' rhetoric, particularly those from the Church.

Don't get convinced to reincarnate just after visiting one place.

In the upcoming itinerary, the Hero would visit each of the Six Major Guilds in the town together with the little girl.

Each guild would conduct three evaluations: the guild mentor's appraisal (persuasion), the little girl's suggestions, and the Hero's preferences.

Bonuses would be based on the Hero's attributes and experiences so far.

Finally, the total value would determine which profession they should reincarnate to.

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