Global Lord: Start with Divine Favor Chapter 224

Skill: [Tier Zero Spirit Technique: Cyan Wave Grasp lv2, deals 20+n points of Spiritual Damage to the target.]

[Tier One Spirit Skill Moon-Breaking Sharpness lv3, shoots a Spiritual Ice Needle into the target’s kidney, dealing 1 point of damage, restoring 100+(0.8+1.03)*n points of Life Value to the target, damage +20%, speed +20%, endurance +20%. Lasts for 280s. Costs 5+n points of Spiritual Energy, cool down duration 2s (Spiritual Enhancement version of adrenaline)]

[Tier Zero Spirit Skill Spiritual Ice Arrow lv4: Gather water elements to form a Spiritual Ice Arrow that deals damage to the enemy, hitting the target causing 200*(1+1.03) points of Magic Damage and reducing the opponent’s movement speed by -20%, attack speed by -20%, cooldown 1s, costs 10 Spiritual Energy Value]

[Tier One Spirit Skill: Jade Ice lv2: Coalesce into a spirit with Clear Spirit Water to shield the target. Provides the target with a layer of 3000+(1+1.03)*150 points of Spiritual Shield. In close combat, reduces opponent’s attack speed by 15%, movement speed by 15%. If the shield shatters or is prematurely activated, it converts to a high-level healing, restoring 260+(1+1.03)*100 points of Life Value to the target. Costs 40 Spiritual Energy Value, cooldown 7 seconds]

[Whisper of the Magic Goddess lv1: During casting, there is a probability of sensing the chant of the Magic Goddess, skill carries 20% Divine Effect, 75% chance of Double Casting, 50% chance of Triple Casting, 25% chance of Fourfold Casting, 12.5% chance of Fivefold Casting, 5% chance of Sixfold Casting, 1% chance of Tenfold Casting.]

[Unique Skill: Instant Prison: Shadow Kill Array lv1: Instantly summons three mirror images to attack the target from two directions, during the spirit magic duration, the main body can swap position with any mirror image. Mirror images endure 300% additional damage, inherit 60% attack power, exist for 60 seconds. Costs 1250 Spiritual Energy, cooldown 2 minutes.]

[Super-Tier Skill: Ice Blade Frost Splendor lv1: Instantly coalesces a Frost Blade to launch an offensive against the enemy from any angle, Frost Blade leaves a Path of Frost as it moves, dealing damage to enemies on the path and reducing their movement speed by 12%. Units hit by Frost Blade leave a Path of Frost upon moving. When the Path of Frost stacks three times, it can detonate, knocking back opponents, forming a whirlwind-like fierce Frost Dance, within 2 seconds, frost shards continuously attack opponents, dealing stacked layers*30% of Frost Blade’s damage. Frost Blade’s base damage is (199 points of Spiritual Damage+199 points of True Damage)*1.99. Consumes 120 points of Spiritual Energy, cooldown 5 seconds. (Note: Frost Blade is not a targeted skill and cannot lock on to targets)]

Strategic Treasure: [Sacred Treasure: Extreme Battle Banner: Survival is not an innate right, but war spoils snatched away by forgotten heroes from the cruel world! This is the weaponry of the Celestial Kingdom, this is the flag of heroes. The commander’s army attacks with an additional 50% Divine Damage, gains 30% Fixed Damage Reduction.]

[Sacred Treasure: Ice and Snow Royal Court’s Extreme Cold Realm: Upon wearing, gain the Divine Frost Realm, a powerful chill and snow atmosphere gradually stops the heartbeats of nearby enemy units, reducing attack speed by 3% per second, movement speed by 3% per second, each second taking cold damage amounting to 0.3% of max Life Value. When movement speed within the Frost Realm reduces to 100%, enemy units enter a Bone-Chilling Frost state, suffering 103 extra points of Divine Damage with each attack taken. Friendly units within the realm gain +10 Spiritual Energy Value per minute, all members receive a Frost Aurora Shield, absorbing 1030 damage, when the shield breaks, it will reform 30 seconds later within the aura range. For every unit killed, gain bonuses to Spiritual Energy and Life Value recovery, recovering 15 Life Value points and 4 Spiritual Energy Value points per second, lasting 7 seconds. (All values are affected by Wisdom bonus)]

[Skeleton Sanctity (Divine Blessing once): The skeleton emblem signifies human purity, meaning not only that the person has remained uncorrupted, unreformed till death, pure without defect, but also representing noble sacrifice. When equipped, all Human Race troops under the command gain Physique +10%, Willpower +10%. Against Chaos Army, Damage +15%, Physical Resistance +15%, Spiritual Resistance +15%]

[Sergeant Major’s Military Soul: The Sergeant Major is the most capable and battle-wise warrior in a troop. When equipped, all soldiers in the territory receive guidance from the Sergeant Major’s Military Soul, morale +20, Life Value +200, Spiritual Energy Value +100, acquire skill Close Combat Specialization lv3, Physique +3, Willpower +3, Wisdom +1, Soul +1, Close Combat Damage +15%, Close Combat Defense +15%, Attack Speed +15%.]

[Flesh and Blood Frenzy: Obliterate all resisters with the frenzy of flesh and blood. Mass of melee units +50%, Close Combat Damage +30%, Life Value Limit +20%, in the battlefield for every additional melee soldier our side adds, the Life Value Limit of all members increases by 1 point. (Note: Enhancement cannot surpass the life limit)]

Equipment: [Epic-level Weapon (Gold) Return Light: Dragon’s Roar Sword]

[Rare Level Accessories (Red) Prayer of the Lake Maiden]

[Rare Armor (Red) Crown of Light of Contemplation]

[Fine Armor (Blue) Immortal Brooch]

[Fine Armor (Blue) Scholar’s Prophecy Bracelet]

[Fine Armor (Blue) Scholar’s Casting Hand]

[Fine Armor (Blue) Four Seasons Wheel Waist Pendant]

[Enhanced Armor (Green) Mage’s Boots]

[Enhanced Armor (Green) Apprentice Robe]

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