Mage Manual Chapter 352

Chapter 352: Chapter 298 Void Realm Assassination Chapter 352: Chapter 298 Void Realm Assassination “Is there a place where you can kill without being discovered?

Is there a place where others can’t stop you from murder and arson?

Is there a place where everyone is all alone?

That’s right, it’s the Void Realm!”

Humming a tune, Amado cycled through the curtain of rain. On the back of his hand was a light red mark of crossed swords that grew increasingly bright as he pedaled along the road.

“I’m a thief, I love to eat fatty food.”

“I’m a thief, I kill without shedding a tear.”

“I’m a thief, my heart is black.”

He was the top Happiness and Comfort Office agent in Azura and ranked sixth nationwide, specializing in providing thrilling but illegal services in reality–murder.

Compared to the Family Reunion Office, which only rose a few decades ago, the history of the Happiness and Comfort Office was much longer. It once stood alongside the Funeral Service Office as one of Azura’s two leading forces of darkness, growing as Azura grew.

Now a new generation had replaced the old, the Funeral Service Office was in decline, even having been kicked out of the top ten courtesans. However, the Happiness and Comfort Office still firmly held the top spot in Azura. Customers came from all over the country, and far from declining, it was more prosperous than ever, worthy of being called a “sauce-smelling” office.

The perpetual success of the Happiness and Comfort Office was due to its mastery of a core technique: the Void Realm Murder Technique.

When the Gospel Book first appeared, Mages’ first reaction was not to use it for researching grand issues like social harmony, the development of productive forces, how to make delicious food, whether the chicken or the egg came first, or if we are the most superior race. Instead, they were thinking:

“How can I use the Gospel Book to ascend further in the Void Realm?”

Sometimes it’s hard to describe whether Mages think too big or too small.

And climbing the Void Realm can be divided into two specific objectives: Void Realm Exploration and Realm Faction.

Soon, Mages discovered that when facing bottlenecks in the faction realm, they could seek guidance from the Gospel. In theory, as long as the talent was high enough, Gospel Realm Mages could continuously improve their faction realm. If described in terms of writing, that meant everyone could become an author who updates tens of thousands of words a day rather than a stupid writer who struggles with a few thousand words.

Although many Mages with great potential found themselves listening to the Gospel and still failing to understand, it was clear to them that it was due to lack of effort. Mages didn’t care about anyone lagging behind.

Why are there so many layers to the Void Realm? To make Mages realize their class status.

However, in terms of Void Realm Exploration, Mages found that the Gospel Book wasn’t much help.

The biggest issue was that they couldn’t summon the Gospel Book while in the Void Realm.

To be precise, the Gospel Book was a miracle that only existed within the Kingdom of Gospel. Once outside of Evangelism, not only in the Void Realm but even when in other countries, the Gospel Book couldn’t be summoned.

Unable to consult the guide in real-time, Mages could only pray for the Gospel Book’s blessing before entering the Void Realm. However, such Gospel blessings were exorbitantly expensive–for instance, a simple navigation blessing like “Guide the Mage to the nearest living knowledge creature” cost the equivalent of the number one national Mage’s entire month’s points reward.

The Gospel Book certainly had the power to offer strong blessings to Mages, such as “Guide the Mage to the nearest resource point,” “Knowledge creatures automatically avoid Mages,” or “Wild Technique Spirits come running over to serve the Mage like dogs.” But the issue was that the price of these blessings was on a national scale, affordable only if the entire Evangelism supported a single individual–a luxury otherwise unaffordable.

But Mages’ love for the Void Realm wasn’t something that could be suppressed by mere price. If it was too expensive, they would just look for cheaper alternatives.

Over the years, Mages had gradually found some more affordable blessings that could be applied to the Void Realm. Those who mastered these secret techniques either established families, companies, or some Mysterious forces to nurture their followers, or they set up offices to give back to the general public.

The Happiness and Comfort Office was the latter.

They had mastered a Gospel secret technique that allowed them to lock onto others in the Void Realm and developed the “Void Realm Murder” service. Although other offices also had means of killing, they mostly beat around the bush, not daring to do the deed themselves. And if the target was wealthy and powerful, most methods were meaningless.

Money and power are barriers stronger than any law.

For instance, the second-ranked Azura office, the Home Wrecker Office, only destroyed small families and had no ability to take down a large clan.

But “Void Realm Murder” was different. In the Void Realm, all external possessions of a Mage were meaningless; the only thing they could rely on was their own strength.

In the era of the rising fame of the Happiness and Comfort Office, over a hundred tycoons, government officials, Red Hats, and even members of the Royal Family had died in the Void Realm. Everyone knew they were assassinated by Happiness and Comfort, but no one could convict them.

Gospel-led governance was the fundamental national policy of the Yisu Royal Family, and what happened in the Void Realm wasn’t protected by the Gospel. Whoever dared to attack the law-abiding citizens of the Happiness and Comfort Office was a criminal in the Kingdom of Gospel.

The Happiness and Comfort Office even had its headquarters right next to the Azura Red Hat’s general headquarters.

In the office’s front desk wall hung a list, containing nothing but the names of those who had fallen into the clutches of Happiness and Comfort.

They were that bold, that untouchable.

However, avoiding the pursuit of Happiness and Comfort was simple: just don’t enter the Void Realm. Ordinary people would never become targets of Happiness and Comfort. But it was almost impossible for Mages not to enter the Void Realm. Apart from improving their strength, spending two hours each day in the Void Realm left them fully energized for the whole day, while ordinary people needed at least six hours of sleep. By this comparison, the lifespan of Mages was effectively 12.3% longer than that of ordinary people.

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