Reborn In Another World As A Spirit Familiar Chapter 32

The next moment was a matter between life and death. The clock was ticking as I watched an axe come down at me, but I focused on the Spirit Guide.

"Evolution is now available. Do you wish to evolve?" [Spirit Guide]

There wasn't time to think, only do. What did I do, you ask? Of course, the only option I have.

("Yes.") [Solace]

That was when all became still. My surroundings turned somewhat paler in comparison to before, along with everything around me freezing as if time had stopped.

"What the...?" [Solace]

I thought it was my imagination at first, but my eyes told me otherwise. The demon's axe had stopped mid-swing, and the bodies of kobolds were stuck in the falling position.

("This... It's real?") [Solace]

As I was completely awestruck by the events happening in my vicinity, the Spirit Guide spoke to me.

"Please choose a racial attribute." [Spirit Guide]

Screens popped up in my face, just like how my status plate would do. Each one held some kind of attribute like fire or water, along with a detailed description about it.

_ _ _ _ _ _ _ _ _ _ _ _

Racial Attribute: Fire Spirit

Skills: |Flame Enchantment| |Burning Chains|

Description: Fire Spirits are known to be extremely proficient in |Flame| spells. Whenever a Fire Spirit casts a |Flame| spell, its output would be many times higher than when other spirits cast it. It also has the unique feature of requiring less |Experience| to increase the level of |Flame| spells. They usually combat opponents using overwhelming firepower.

_ _ _ _ _ _ _ _ _ _ _ _

Racial Attribute: Water Spirit

Skills: |Water Enchantment| |Lesser Cure|

Description: Water Spirits are known to be extremely proficient in |Water| spells, along with a slightly higher proficiency with |Healing| spells. Whenever a Water Spirit casts a |Water| spell, its output would be many times higher than when other spirits cast it. It also has the unique feature of requiring less |Experience| to increase the level of |Water| spells. They generally like to spend their time healing instead of fighting on the front. If a situation were to force it to fight, it would usually attempt to drown its opponent.

_ _ _ _ _ _ _ _ _ _ _ _

Racial Attribute: Earth Spirit

Skills: |Heart Of Stone| |Earth Wall|

Description: Earth Spirits are known to be extremely proficient in |Defense| spells. Whenever an Earth Spirit casts a |Defense| spell or an earth spell, its output would be many times higher than when other spirits cast it. It also has the unique feature of requiring less |Experience| to increase the level of |Earth| spells, and requires less mana to cast |Defense| spells. They usually combat opponents by defending until the opponent is tired out before dealing them a decisive blow.

_ _ _ _ _ _ _ _ _ _ _ _

Racial Attribute: Wind Spirit

Skills: |Enchant Flight| |Air Blast|

Description: Wind Spirits are known to be extremely proficient in |Wind| spells. Whenever a Wind Spirit casts a |Wind| spell, its output would be many times higher than when other spirits cast it. It also has the unique feature of requiring less |Experience| to increase the level of |Wind| spells. They usually combat opponents by using their speed to attack without being touched.

_ _ _ _ _ _ _ _ _ _ _ _

Racial Attribute: Dark Spirit

Skills: |Illusory Viel| |Shadow Chain|

Description: Dark Spirits are known to be extremely proficient in |Illusory| and |Corrosion| spells. Whenever a Dark Spirit casts a |Illusory| or |Corrosion| spell, its output would be many times higher than when other spirits cast it. It also has the unique feature of requiring less mana to cast |Illusory| or |Corrosion| spells. They do not usually combat opponents face to face. Utilizing darkness as their ally, Dark Spirits tend to attack spontaneously without their opponents knowledge.

_ _ _ _ _ _ _ _ _ _ _ _

Racial Attribute: Light Spirit

Skills: |Enchant Holy| |Area Heal|

Description: Light Spirits are known to be extremely proficient in |Holy| and |Healing| spells. Whenever a Light Spirit casts a |Holy| or |Healing| spell, its output would be many times higher than when other spirits cast it. It also has the unique feature of requiring less |Experience| to increase the level of |Holy| and |Healing| spells. They usually occupy peaceful areas where their healing is the most used. If they were to be in combat, they would attack at range using any spells at their disposal.

_ _ _ _ _ _ _ _ _ _ _ _

("That's... a lot to take in.") [Solace]

There was a lot I had to read. Thankfully, it seems like I was given enough time to pick.

("Fire, water, earth, wind, dark, and light... Which one should I pick?") [Solace]

I thought about which one to pick, but none were something I wanted. I had skills all around, which was more like a jack of all trades.

("If I remember correctly... Shouldn't a spirit align with their summoner's element?") [Solace]

I recalled the fight at the colosseum, where the two warriors fought with fire and water.

("In that case, what is Fina's...?") [Solace]

Judging by the skills I learned from her, she didn't have a specific element she used. Fire, wind, water, and maybe dark. Those are all the elements I've learned from her.

("How about picking on our situation?") [Solace]

I scanned our environment, thinking carefully upon my choice.

("Fire...? No, it might hit Fina. Earth...? It may have defensive abilities, but it's too weak. Water is a no go, and light seems... ok? Dark isn't a frontal attribute, so... wind?") [Solace]

An attribute that relies on speed... It did work before, but if I lost my guard again... I didn't even want to think about it.

("Is there anything else?") [Solace]

I scrolled through the attributes again, but found nothing. I idled for a while. In fact, I idled for so long I think I forced the Spirit Guide to give me another option.

"Non-attribute Spirit is available. Please select an attribute." [Spirit Guide]

_ _ _ _ _ _ _ _ _ _ _ _

Racial Attribute: Forsaken Spirit

Skills: |Mimic| |Status Concealment|

Description: Forsaken Spirits are known to be extremely proficient in hiding. They do not have an element they are particularly good at, but receive more status in total. They do not usually combat opponents, but they can overpower them using sheer status. They also have the unique feature of easily acquiring skills and requires less |Experience| to increase their level.

_ _ _ _ _ _ _ _ _ _ _ _

There it was. I chuckled at the thought of forcing the Spirit Guide to bring it out, but I turned my attention to what I needed to do.

("In the wise words of somebody in my past life, I choose you.") [Solace]

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