This Text Adventure Game is definitely poisonous Chapter 540

The city rules aren’t complex, after all, there isn’t even a prison yet. Mu You hastily set out three temporary rules.

First, except for Zone 1, all areas in Dawn City are designated as safe zones. Ordinary residents cannot attack each other within these zones. If players have any disagreements that need to be settled, they can go to Zone 1 to resolve it themselves.

Second, ordinary residents of Dawn City are prohibited from abusing or assaulting public servants, stealing, robbing other people’s property, or damaging public buildings. Violators will be punished according to city rules, with penalties of varying degrees depending on the severity of the offence. In serious cases, violators may have their official resident status stripped away.

Third, Dawn City has established a Contribution Value mechanism. All actions contributing to the construction of Dawn City, such as submitting materials, can earn Contribution Points. All ordinary residents need to reach at least 20 Contribution Points per week, or they will receive a warning. If the warnings accumulate, they will be expelled from the city and lose their resident status.

This Contribution Value, similar to the City Lord’s assessment, is an invisible appraisal mechanism for the residents. The point value cannot be loaned to others and resets weekly.

Every resident is required to continually contribute to the city. If one only enjoys their rights without fulfilling their obligations, they are no better than a parasite and sooner or later will be expelled from the city. Thus, there’s no such thing as being idle in Sky City.

Of course, achieving the required 20 Contribution Points per week is quite easy. Simply working in the city and consuming one point of energy can earn one Contribution Point. This means if you use three points of energy for work in the city every day, your weekly Contribution Points will meet the requirement.

Besides the three city rules, Mu You also announced two rights for the residents.

The first one is regarding mobility: all Fools’ movements within Sky City won’t consume any energy!

This rule is one of Sky City’s fundamental attributes. After all, Sky City is the Fools’ own city, and it would be strange if moving within their own territory also drained their energy.

Second, when Fools move within Sky City, they can spend one Fool Prestige point to teleport to any fixed area within the city.

As for the specific division of areas, the city is divided into nine major zones based on a grid system, each of which is then divided into thousands of smaller zones.

For example, to go to Zone 2, Subzone 1234, one only needs to put in: 2-1234 in the game, and spend one prestige point to instantly arrive at the fixed station within that subzone.

These stations are similar to bus stops, making travel convenient for the residents. Otherwise, if they had to travel by foot in the vast Sky City, who knows how long it would take.

The message sent out by Mu You in the game was immediately reposted on forums.

Countless players, curious about Sky City, flocked in to watch.

There’s not much to say about the city rules. Without rules, there’s no order, and every city needs to establish its rules first.

But the explanation on how to mine in the city and the usefulness of the prestige points sparked everyone’s interest.

Within a few minutes, several players had already begun attempting to dismantle nearby buildings, submitting materials, and publishing the corresponding rewards for each material on the forum.

Soon enough, some data expert collected this data and, after some simple calculations, outlined the mining speed and profits within Sky City.

Mining speed is related to one’s strength value. Based on 10 strength points, approximately one action point would be expended per hour of mining. On average, turning in all mined materials would net around 10 prestige points and 12 experience points.

The value of Fool Prestige points for now is uncertain. However, even if we estimate ten prestige points to equal one year of lifespan, this mining rate is definitely more profitable than monster-slaying! It’s even worthwhile to use lifespan for 24/7 mining, as long as one’s lifespan is abundant enough to afford...

Also, if the player’s strength is high enough, mining speed can be further improved. For instance, if one’s strength reaches 30 points, they can mine the same amount of materials in half an hour as others would in an hour. But in this scenario, the energy consumption would be faster, at one point every half hour. So no matter the strength, the energy-to-reward ratio remains the same—it’s just a matter of more effort means more rewards.

When this data analysis post was published, players who had not been able to join Dawn City felt even more envious. They knew that resources from these abandoned buildings are limited—once they’re gone, they’re gone.

It’s like a ’limited-time event’ in many games. By the time they get the chance to enter the city, the event has already ended, and they won’t even get the leftovers.

The residents of Dawn City who were hesitant before, now have no doubts and have invested all their energy into mining.

Moreover, Mu You subsequently announced a new incentive: During the early stages of city development, hundreds of vacant official positions will be allocated daily based on residents’ current Contribution Points. The higher the Contribution Points, the higher the chances of landing a position, and all positions come with an extra experience and lifespan salary.

This sparked even more enthusiasm among the people. All were scrambling to dig, and players above level 10, who basically weren’t lacking in lifespan, prepared to use their lifespan for around-the-clock mining.

Construction in Dawn City was in full swing.

"Pull your weight, you lucky ones who have already entered the city! Activate the next level of the city and let more people in!" Unable to enter the city themselves, the spectators could only cheer on the players who managed to get in.

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